[acb-hsp] Hooked on Gadgets, and Paying a Price
dchandler001
dchandler001 at carolina.rr.com
Sat Jun 12 01:48:39 GMT 2010
Excellent article. I'm thinking about removing our cable because my
daughter spends too much time watching it. Deb
----- Original Message -----
From: "peter altschul" <paltschul at centurytel.net>
To: "Acbhsp" <acb-hsp at acb.org>
Sent: Tuesday, June 08, 2010 5:33 AM
Subject: [acb-hsp] Hooked on Gadgets, and Paying a Price
> New York Times
> June 6, 2010
> Hooked on Gadgets, and Paying a Mental Price
> By MATT RICHTEL
> SAN FRANCISCO -- When one of the most important e-mail messages of his
> life
> landed in his in-box a few years ago, Kord Campbell overlooked it.
> Not just for a day or two, but 12 days. He finally saw it while sifting
> through
> old messages: a big company wanted to buy his Internet start-up.
> "I stood up from my desk and said, `Oh my God, oh my God, oh my God,`"
> Mr.
> Campbell said. "It's kind of hard to miss an e-mail like that, but I
> did."
> The message had slipped by him amid an electronic flood: two computer
> screens
> alive with e-mail, instant messages, online chats, a Web browser and the
> computer code he was writing.
> While he managed to salvage the $1.3 million deal after apologizing to
> his
> suitor, Mr. Campbell continues to struggle with the effects of the deluge
> of
> data. Even after he unplugs, he craves the stimulation he gets from his
> electronic gadgets. He forgets things like dinner plans, and he has
> trouble
> focusing on his family.
> His wife, Brenda, complains, "It seems like he can no longer be fully in
> the
> moment."
> This is your brain on computers.
> Scientists say juggling e-mail, phone calls and other incoming
> information can
> change how people think and behave. They say our ability to focus is
> being
> undermined by bursts of information.
> These play to a primitive impulse to respond to immediate opportunities
> and
> threats. The stimulation provokes excitement -- a dopamine squirt -- that
> researchers say can be addictive. In its absence, people feel bored.
> The resulting distractions can have deadly consequences, as when
> cellphone-wielding drivers and train engineers cause wrecks. And for
> millions of
> people like Mr. Campbell, these urges can inflict nicks and cuts on
> creativity
> and deep thought, interrupting work and family life.
> While many people say multitasking makes them more productive, research
> shows
> otherwise. Heavy multitaskers actually have more trouble focusing and
> shutting
> out irrelevant information, scientists say, and they experience more
> stress.
> And scientists are discovering that even after the multitasking ends,
> fractured
> thinking and lack of focus persist. In other words, this is also your
> brain off
> computers.
> "The technology is rewiring our brains," said Nora Volkow, director of
> the
> National Institute of Drug Abuse and one of the world's leading brain
> scientists. She and other researchers compare the lure of digital
> stimulation
> less to that of drugs and alcohol than to food and sex, which are
> essential but
> counterproductive in excess.
> Technology use can benefit the brain in some ways, researchers say.
> Imaging
> studies show the brains of Internet users become more efficient at finding
> information. And players of some video games develop better visual
> acuity.
> More broadly, cellphones and computers have transformed life. They let
> people
> escape their cubicles and work anywhere. They shrink distances and handle
> countless mundane tasks, freeing up time for more exciting pursuits.
> For better or worse, the consumption of media, as varied as e-mail and
> TV, has
> exploded. In 2008, people consumed three times as much information each
> day as
> they did in 1960. And they are constantly shifting their attention.
> Computer
> users at work change windows or check e-mail or other programs nearly 37
> times
> an hour, new research shows.
> The nonstop interactivity is one of the most significant shifts ever in
> the
> human environment, said Adam Gazzaley, a neuroscientist at the University
> of
> California, San Francisco.
> "We are exposing our brains to an environment and asking them to do
> things we
> weren't necessarily evolved to do," he said. "We know already there are
> consequences."
> Mr. Campbell, 43, came of age with the personal computer, and he is a
> heavier
> user of technology than most. But researchers say the habits and
> struggles of
> Mr. Campbell and his family typify what many experience -- and what many
> more
> will, if trends continue.
> For him, the tensions feel increasingly acute, and the effects harder to
> shake.
> The Campbells recently moved to California from Oklahoma to start a
> software
> venture. Mr. Campbell's life revolves around computers.
> He goes to sleep with a laptop or iPhone on his chest, and when he wakes,
> he
> goes online. He and Mrs. Campbell, 39, head to the tidy kitchen in their
> four-bedroom hillside rental in Orinda, an affluent suburb of San
> Francisco,
> where she makes breakfast and watches a TV news feed in the corner of the
> computer screen while he uses the rest of the monitor to check his e-mail.
> Major spats have arisen because Mr. Campbell escapes into video games
> during
> tough emotional stretches. On family vacations, he has trouble putting
> down his
> devices. When he rides the subway to San Francisco, he knows he will be
> offline
> 221 seconds as the train goes through a tunnel.
> Their 16-year-old son, Connor, tall and polite like his father, recently
> received his first Cbs, which his family blames on distraction from his
> gadgets.
> Their 8-year-old daughter, Lily, like her mother, playfully tells her
> father
> that he favors technology over family.
> "I would love for him to totally unplug, to be totally engaged," says
> Mrs.
> Campbell, who adds that he becomes bcrotchety until he gets his fix." But
> she
> would not try to force a change.
> "He loves it. Technology is part of the fabric of who he is," she says.
> "If I
> hated technology, I'd be hating him, and a part of who my son is too."
> Always On
> Mr. Campbell, whose given name is Thomas, had an early start with
> technology in
> Oklahoma City. When he was in third grade, his parents bought him Pong, a
> video
> game. Then came a string of game consoles and PC's, which he learned to
> program.
> In high school, he balanced computers, basketball and a romance with
> Brenda, a
> cheerleader with a gorgeous singing voice. He studied too, with focus,
> uninterrupted by e-mail. "I did my homework because I needed to get it
> done," he
> said. "I didn't have anything else to do."
> He left college to help with a family business, then set up a lawn mowing
> service. At night he would read, play video games, hang out with Brenda
> and, as
> she remembers it, "talk a lot more."
> In 1996, he started a successful Internet provider. Then he built the
> start-up
> that he sold for $1.3 million in 2003 to LookSmart, a search engine.
> Mr. Campbell loves the rush of modern life and keeping up with the
> latest
> information. "I want to be the first to hear when the aliens land," he
> said,
> laughing. But other times, he fantasizes about living in pioneer days
> when
> things moved more slowly: "I can't keep everything in my head."
> No wonder. As he came of age, so did a new era of data and
> communication.
> At home, people consume 12 hours of media a day on average, when an hour
> spent
> with, say, the Internet and TV simultaneously counts as two hours. That
> compares
> with five hours in 1960, say researchers at the University of California,
> San
> Diego. Computer users visit an average of 40 Web sites a day, according
> to
> research by RescueTime, which offers time-management tools.
> As computers have changed, so has the understanding of the human brain.
> Until 15
> years ago, scientists thought the brain stopped developing after
> childhood. Now
> they understand that its neural networks continue to develop, influenced
> by
> things like learning skills.
> So not long after Eyal Ophir arrived at Stanford in 2004, he wondered
> whether
> heavy multitasking might be leading to changes in a characteristic of the
> brain
> long thought immutable: that humans can process only a single stream of
> information at a time.
> Going back a half-century, tests had shown that the brain could barely
> process
> two streams, and could not simultaneously make decisions about them. But
> Mr.
> Ophir, a student-turned-researcher, thought multitaskers might be
> rewiring
> themselves to handle the load.
> His passion was personal. He had spent seven years in Israeli
> intelligence after
> being weeded out of the air force -- partly, he felt, because he was not a
> good
> multitasker. Could his brain be retrained?
> Mr. Ophir, like others around the country studying how technology bent
> the
> brain, was startled by what he discovered.
> The Myth of Multitasking
> The test subjects were divided into two groups: those classified as heavy
> multitaskers based on their answers to questions about how they used
> technology,
> and those who were not.
> In a test created by Mr. Ophir and his colleagues, subjects at a
> computer were
> briefly shown an image of red rectangles. Then they saw a similar image
> and were
> asked whether any of the rectangles had moved. It was a simple task until
> the
> addition of a twist: blue rectangles were added, and the subjects were
> told to
> ignore them. (Play a game testing how well you filter out distractions.)
> The multitaskers then did a significantly worse job than the
> non-multitaskers at
> recognizing whether red rectangles had changed position. In other words,
> they
> had trouble filtering out the blue ones -- the irrelevant information.
> So, too, the multitaskers took longer than non-multitaskers to switch
> among
> tasks, like differentiating vowels from consonants and then odd from even
> numbers. The multitaskers were shown to be less efficient at juggling
> problems.
> (Play a game testing how well you switch between tasks.)
> Other tests at Stanford, an important center for research in this
> fast-growing
> field, showed multitaskers tended to search for new information rather
> than
> accept a reward for putting older, more valuable information to work.
> Researchers say these findings point to an interesting dynamic:
> multitaskers
> seem more sensitive than non-multitaskers to incoming information.
> The results also illustrate an age-old conflict in the brain, one that
> technology may be intensifying. A portion of the brain acts as a control
> tower,
> helping a person focus and set priorities. More primitive parts of the
> brain,
> like those that process sight and sound, demand that it pay attention to
> new
> information, bombarding the control tower when they are stimulated.
> Researchers say there is an evolutionary rationale for the pressure this
> barrage
> puts on the brain. The lower-brain functions alert humans to danger, like
> a
> nearby lion, overriding goals like building a hut. In the modern world,
> the
> chime of incoming e-mail can override the goal of writing a business plan
> or
> playing catch with the children.
> "Throughout evolutionary history, a big surprise would get everyone's
> brain
> thinking," said Clifford Nass, a communications professor at Stanford.
> "But
> we've got a large and growing group of people who think the slightest hint
> that
> something interesting might be going on is like catnip. They can't ignore
> it."
> Mr. Nass says the Stanford studies are important because they show
> multitasking's lingering effects: "The scary part for guys like Kord is,
> they
> can't shut off their multitasking tendencies when they're not
> multitasking."
> Melina Uncapher, a neurobiologist on the Stanford team, said she and
> other
> researchers were unsure whether the muddied multitaskers were simply prone
> to
> distraction and would have had trouble focusing in any era. But she added
> that
> the idea that information overload causes distraction was supported by
> more and
> more research.
> A study at the University of California, Irvine, found that people
> interrupted
> by e-mail reported significantly increased stress compared with those left
> to
> focus. Stress hormones have been shown to reduce short-term memory, said
> Gary
> Small, a psychiatrist at the University of California, Los Angeles.
> Preliminary research shows some people can more easily juggle multiple
> information streams. These "supertaskers" represent less than 3 percent
> of the
> population, according to scientists at the University of Utah.
> Other research shows computer use has neurological advantages. In
> imaging
> studies, Dr. Small observed that Internet users showed greater brain
> activity
> than nonusers, suggesting they were growing their neural circuitry.
> At the University of Rochester, researchers found that players of some
> fast-paced video games can track the movement of a third more objects on a
> screen than nonplayers. They say the games can improve reaction and the
> ability
> to pick out details amid clutter.
> "In a sense, those games have a very strong both rehabilitative and
> educational
> power," said the lead researcher, Daphne Bavelier, who is working with
> others in
> the field to channel these changes into real-world benefits like safer
> driving.
> There is a vibrant debate among scientists over whether technology's
> influence
> on behavior and the brain is good or bad, and how significant it is.
> "The bottom line is, the brain is wired to adapt," said Steven Yantis, a
> professor of brain sciences at Johns Hopkins University. "There's no
> question
> that rewiring goes on all the time," he added. But he said it was too
> early to
> say whether the changes caused by technology were materially different
> from
> others in the past.
> Mr. Ophir is loath to call the cognitive changes bad or good, though the
> impact
> on analysis and creativity worries him.
> He is not just worried about other people. Shortly after he came to
> Stanford, a
> professor thanked him for being the one student in class paying full
> attention
> and not using a computer or phone. But he recently began using an iPhone
> and
> noticed a change; he felt its pull, even when playing with his daughter.
> "The media is changing me," he said. "I hear this internal ping that
> says: check
> e-mail and voice mail." "I have to work to suppress it."
> Kord Campbell does not bother to suppress it, or no longer can.
> Interrupted by a Corpse
> It is a Wednesday in April, and in 10 minutes, Mr. Campbell has an online
> conference call that could determine the fate of his new venture, called
> Loggly.
> It makes software that helps companies understand the clicking and buying
> patterns of their online customers.
> Mr. Campbell and his colleagues, each working from a home office, are
> frantically trying to set up a program that will let them share images
> with
> executives at their prospective partner.
> But at the moment when Mr. Campbell most needs to focus on that urgent
> task,
> something else competes for his attention: "Man Found Dead Inside His
> Business."
> That is the tweet that appears on the left-most of Mr. Campbell's array
> of
> monitors, which he has expanded to three screens, at times adding a laptop
> and
> an iPad.
> On the left screen, Mr. Campbell follows the tweets of 1,100 people,
> along with
> instant messages and group chats. The middle monitor displays a dark
> field
> filled with computer code, along with Skype, a service that allows Mr.
> Campbell
> to talk to his colleagues, sometimes using video. The monitor on the
> right keeps
> e-mail, a calendar, a Web browser and a music player.
> Even with the meeting fast approaching, Mr. Campbell cannot resist the
> tweet
> about the corpse. He clicks on the link in it, glances at the article and
> dismisses it. "It's some article about something somewhere," he says,
> annoyed by
> the ads for jeans popping up.
> The program gets fixed, and the meeting turns out to be fruitful: the
> partners
>>every ready to do business. A colleague says via instant
> message: "YES."
> Other times, Mr. Campbell's information juggling has taken a more
> serious toll.
> A few weeks earlier, he once again overlooked an e-mail message from a
> prospective investor. Another time, Mr. Campbell signed the company up
> for the
> wrong type of business account on Amazonddcom, costing $300 a month for
> six
> months before he got around to correcting it. He has burned hamburgers on
> the
> grill, forgotten to pick up the children and lingered in the bathroom
> playing
> video games on an iPhone.
> Mr. Campbell can be unaware of his own habits. In a two-and-a-half hour
> stretch
> one recent morning, he switched rapidly between e-mail and several other
> programs, according to data from RescueTime, which monitored his computer
> use
> with his permission. But when asked later what he was doing in that
> period, Mr.
> Campbell said he had been on a long Skype call, and "may have pulled up
> an
> e-mail or two."
> The kind of disconnection Mr. Campbell experiences is not an entirely
> new
> problem, of course. As they did in earlier eras, people can become so
> lost in
> work, hobbies or TV that they fail to pay attention to family.
> Mr. Campbell concedes that, even without technology, he may work or play
> obsessively, just as his father immersed himself in crossword puzzles.
> But he
> says this era is different because he can multitask anyplace, anytime.
> "Itbs a mixed blessing," he said. "If you're not careful, your marriage
> can fall
> apart or your kids can be ready to play and you'll get distracted."
> The Toll on Children
> Father and son sit in armchairs. Controllers in hand, they engage in a
> fierce
> video game battle, displayed on the nearby flat-panel TV, as Lily watches.
> They are playing Super Smash Bros. Brawl, a cartoonish animated fight
> between
> characters that battle using anvils, explosives and other weapons.
> "Kill him, Dad," Lily screams. To no avail. Connor regularly beats his
> father,
> prompting expletives and, once, a thrown pillow. But there is bonding and
> mutual
> respect.
> "He's a lot more tactical," says Connor. "But I'm really good at quick
> reflexes."
> Screens big and small are central to the Campbell family's leisure time.
> Connor
> and his mother relax while watching TV shows like "Heroes." Lily has an
> iPod
> Touch, a portable DVD player and her own laptop, which she uses to watch
> videos,
> listen to music and play games.
> Lily, a second-grader, is allowed only an hour a day of unstructured
> time, which
> she often spends with her devices. The laptop can consume her.
> "When she's on it, you can holler her name all day and she won't hear,"
> Mrs.
> Campbell said.
> Researchers worry that constant digital stimulation like this creates
> attention
> problems for children with brains that are still developing, who already
> struggle to set priorities and resist impulses.
> Connor's troubles started late last year. He could not focus on
> homework. No
> wonder, perhaps. On his bedroom desk sit two monitors, one with his music
> collection, one with Facebook and Reddit, a social site with news links
> that he
> and his father love. His iPhone availed him to relentless texting with
> his
> girlfriend.
> When he studied, "a little voice would be saying, `Look upb at the
> computer, and
> I'd look up," Connor said. "Normally, I'd say I want to only read for a
> few
> minutes, but I'd search every corner of Reddit and then check Facebook."
> His Web browsing informs him. "He's a fact hound," Mr. Campbell brags.
> "Connor
> is, other than programming, extremely technical. He's 100 percent
> Internet
> savvy."
> But the parents worry too. "Connor is obsessed," his mother said. "Kord
> says we
> have to teach him balance."
> So in January, they held a family meeting. Study time now takes place in
> a group
> setting at the dinner table after everyone has finished eating. It feels,
> Mr.
> Campbell says, like togetherness.
> No Vacations
> For spring break, the family rented a cottage in Carmel, Calif. Mrs.
> Campbell
> hoped everyone would unplug.
> But the day before they left, the iPad from Apple came out, and Mr.
> Campbell
> snapped one up. The next night, their first on vacation, "We didn't go
> out to
> dinner," Mrs. Campbell mourned. "We just sat there on our devices."
> She rallied the troops the next day to the aquarium. Her husband joined
> them for
> a bit but then begged out to do e-mail on his phone.
> Later she found him playing video games.
> The trip came as Mr. Campbell was trying to raise several million
> dollars for
> his new venture, a goal that he achieved. Brenda said she understood that
> his
> pursuit required intensity but was less understanding of the accompanying
> surge
> in video game.
> His behavior brought about a discussion between them. Mrs. Campbell
> said he told
> her that he was capable of logging off, citing a trip to Hawaii several
> years
> ago that they called their second honeymoon.
> "What trip are you thinking about?" she said she asked him. She recalled
> that he
> had spent two hours a day online in the hotel's business center.
> On Thursday, their fourth day in Carmel, Mr. Campbell spent the day at
> the beach
> with his family. They flew a kite and played whiffle ball.
> Connor unplugged too. "It changes the mood of everything when everybody
> is
> present," Mrs. Campbell said.
> The next day, the family drove home, and Mr. Campbell disappeared into
> his
> office.
> Technology use is growing for Mrs. Campbell as well. She divides her
> time
> between keeping the books of her husband's company, homemaking and working
> at
> the school library. She checks e-mail 25 times a day, sends texts and
> uses
> Facebook.
> Recently, she was baking peanut butter cookies for Teacher Appreciation
> Day when
> her phone chimed in the living room. She answered a text, then became
> lost in
> Facebook, forgot about the cookies and burned them. She started a new
> batch, but
> heard the phone again, got lost in messaging, and burned those too. Out
> of
> ingredients and shamed, she bought cookies at the store.
> She feels less focused and has trouble completing projects. Some days,
> she
> promises herself she will ignore her device. "It's like a diet -- you
> have good
> intentions in the morning and then you're like, `There went that,`" she
> said.
> Mr. Nass at Stanford thinks the ultimate risk of heavy technology use is
> that it
> diminishes empathy by limiting how much people engage with one another,
> even in
> the same room.
> "The way we become more human is by paying attention to each other," he
> said.
> "It shows how much you care."
> That empathy, Mr. Nass said, is essential to the human condition. "We
> are at an
> inflection point," he said. "A significant fraction of people's
> experiences are
> now fragmented."
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